Multidisciplinary visual artist working across 3D animation, illustration, game development, and film editing. Four crafts, one eye for how things move.
Models built from reference and imagination, animated frame by frame until they hold weight. Hard-surface props, character rigs, and short cinematic renders.
Linework and color built for motion — character sheets, key frames, and loops made to hold a viewer's eye for one more second.
Footage and stills cut down to their clearest version — color, pacing, and sound shaped until the story reads clean.
